TopMod, the topological mesh modeler, now in the browser and on iPhone and iPad. Version 3.0 is reformatted for the web and touch, with more than 80 new tools for generating, deforming, analysing and fabricating meshes.
TopMod's core is Ergun Akleman's: the DLFL kernel and its insert and delete edge, extrusion, handle, crust, wireframe and remeshing tools. Version 3.0 keeps all of that and adds the tools below.
Try the new tools ↗TopMod 3D is on the App Store for iPhone and iPad, free: Ergun Akleman's TopMod and the new v3.0 tools, built for touch.
Download on theApp StoreModel with your hands. Switch on ✋ Hands and TopMod reads your webcam with MediaPipe hand tracking, so pinch gestures drive the view. Tracking runs in the browser.
TopMod 3D as a Rhino plug-in. The TopMod panel runs the same engine as the browser and iPhone app, right inside Rhino: everything you build lands in Rhino live as NURBS, and what you change in Rhino flows back.
Download for Rhino 8 (Mac)Drag the .yak file onto Rhino, restart, and type TopMod. Free. Version 2.0.0.
TopMod was created by Dr. Ergun Akleman and his students at Texas A&M University: the topological mesh modeling method, the DLFL kernel and the original application.
TopMod 3D v3.0 is John Briscella's (AMAXiMAL) reformatting of TopMod for the browser and iPhone and iPad, in collaboration with Ergun Akleman, with the new tools listed under New in v3.
Hi everyone, please leave feedback, report issues and bugs, propose solutions and new tools, and anything else you'd like to see in TopMod 3D. An agent reads every comment and works on them as soon as possible.